Need a good recipe for dinner that is easy to prep beforehand? Have kids who don’t eat broccoli? This is a great and really easy recipe.
Often I cannot find romanesco so I just use regular broccoli. I also skip the olives most of the time. The dish is great, we rarely have leftovers.
10 years ago we were not Zurich-bound. I was very interested in moving abroad at the time. Susan nixed the idea of Iceland, I couldn’t find a job in New Zealand, so Switzerland seemed like a great idea. Furthermore Google had opened an office there and I would wind up applying for a job (not getting it though, different story).
Hard to remember that 10 years ago web cams weren’t all that mainstream. What’s even more astounding is this same Zurich-cam is still running. Most web sites I reference are gone or broken.
Here is a shot of the Jungfraujoch (same web cam group does this):
Seriously, check this out! http://www.nationalgeographic.com/travel/travel-interests/active-and-adventure/via-dinarica-best-hiking-trail-europe/.
We’ve talked a lot about hiking more and we’ve definitely talked about doing a hut-to-hut tour in the Alps. But these photos are amazing!
After a reasonably successful January (let’s call it a C+) I am moving on to February. Given all the awfulness in the world and how scared I am about our current crop of horrendous elected officials I wanted to work on something positive. Some options I considered:
- No social media: the trouble is I use Facebook to keep up with friends and Twitter to find good humor.
- Gratitude journal: I’ve tried this before, it wasn’t all that great. I’m not sure it worked for me.
So I’m trying a 28-day “no complaint” challenge. I first heard about this from Tim Ferriss‘ podcast. The ground rules:
- No describing an event or person negatively without indicating next steps to fix the problem.
- No unwarranted bad language i.e. no cursing.
I’ll use my Habit app to track this. If I don’t see it happening I might switch to the ‘band’ approach mentioned in the article.
My goal (or habit rather) in January consisted of two things: one, to get back on the Slow Carb diet. Two, to weigh in every day. I picked the Slow Carb diet because it’s easy to follow and it corresponded to a time when I lost a lot of weight and felt great. I picked weighing myself daily as it helps me keep focus. For many people weighing in daily is a negative – they see the natural swings of weight and get off track. For me it’s the opposite – by seeing the paper on my mirror daily I tend to make healthier choices during the day.
Goals never work but habits do… so I relied on a new app, Loop Habit Tracker. I’ve used some neat apps before in iPhone but this is the best I could find on Android. And really, it’s better than any other app I’ve found.
I also used an old-fashioned piece of paper taped to the bathroom mirror for weight tracking.
How did I do?
Well… in terms of health and fitness I lost two pounds of overall weight. In mid-January I had my body fat content checked in a dunk tank and learned that I had put on more than one pound of muscle since the last check in November. That’s pretty cool! On the down side I didn’t lose as much weight as I wanted to (ten pounds). I cannot attribute that to the Slow Card diet as I didn’t do a good job sticking to it.
This is one view that shows I was never perfect (defined as weighing in seven days per week). But… the other graph shows that the days I skipped weighing in were times I was on the road for business. So that’s pretty good.
My scores for Slow Carb (6 days out of 7) were:
- Breakfast: 75%
- Lunch: 37%
- Dinner: 40%
Clearly I need to address lunch and dinner. Lunch should be easy – more crockpot dinner equal more lunches I bring to the office. Dinner is a mindset thing – cook more, less pizza.
I like the weigh-in habit and will keep it. And add one more new one.
10 years ago the boys surprised me with a special birthday dinner. I caught a few pictures but didn’t do the event justice – a simple link to Flickr.
Le Menu indeed. I wonder what happened to these pages, so glad we captured pictures.
XKCD’s comic was so close to the truth yesterday… but missed ever so slightly. I fixed it:
Email is the only thing that will outlive cockroaches when the nuclear winter happens
(okay, it’s almost 10 years ago, sue me, 4 days off)
10 years ago I wrote about the Seahawks and a famous playoff game they could have won, should have lost, and then won. Kind of amazing really to go back and read about a team from 10 years ago.
A couple of vignettes:
Yes, Hasselback had a bad game and yes the cornerbacks sell insurance full time for a living and yes something is wrong with the O-line. But c’mon, the Hawks had the ball first and goal on the one yard line. What do you do there? Well let’s see. How about a two tight end set with three guys in the back field and just push ahead for a yard, a touchdown, and make the Cowboys come and beat you.
Go ahead and read that right now. Our secondary is in distress with Earl Thomas out. The O-line is still a mess. And yeah… still bitter about that stupid pass call in the Super Bowl.
But no, Mr. Super Genius decides to run Alexander outside to the left which hasn’t worked all game.
Um… I know, I know… I just said don’t run. but how about variations in scheme. If I can see it then I bet the defense can too.
Anyway… Go Seahawks! Been watching for a lot of years – when they lose now at least it’s usually an interesting game.
Pixar’s original 22 rules of storytelling are great – someday, but not in 2017¹, I will get back to writing my novel and re-review these. What occurred to me while reading these was how so many of these apply to getting a v1 product out the door. Getting a first version out and into the hands of the customer is the hardest, most challenging, and most rewarding piece for me².
How do some of these apply?
- #2 – replace ‘audience’ with ‘customer’. Yes, you want to love your story/product but in the end the customer is the one buying the ticket.
- #5 – simplify, focus. Many of the failed products I’ve worked on suffered and sometimes fatally suffered from trying to be too many things at one time. Most knives aren’t Swiss Army knives after all.
- #7 – know what the end if i.e. what does success look like. At Amazon all products start with a fictional press release. It’s kind of hokey (does anyone read press releases anymore?) but it sets the right tone of where the product is going to be in the end. It’s a north star to steer by.
- #11 – write it down. Ideas are cheap, code is hard. Getting code that is customer-ready is very hard. But if you don’t code it, it doesn’t happen.
- #12 – the first thing you code is rarely if ever the thing you ship. It usually takes at least three iterations to get to the code that works. That’s okay as long as everyone knows that the first clunky “storyboard” or “golden path” version isn’t the same thing as what you will ship with.
- #22 – comes back to #2, #5, and #7. Stay on target. Distractions are all over the place.
Great list, worth reviewing from time to time.
These rules were originally tweeted by Emma Coates, Pixar’s Story Artist. Number 9 on the list – When you’re stuck, make a list of what wouldn’t happen next – is a great one and can apply to writers in all genres.
- You admire a character for trying more than for their successes.
- You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be very different.
- Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.
- Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
- Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.
- What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
- Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
- Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.
- When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.
- Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.
- Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.
- Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.
- Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.
- Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.
- If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
- What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.
- No work is ever wasted. If it’s not working, let go and move on – it’ll come back around to be useful later.
- You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
- Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
- Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?
- You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?
- What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.
¹ Part of my process for 2017 is the famous 5/25 list attributed to Warren Buffett. Writing a novel is on my list of 25 but it’s not on my list of 5 so I won’t think about it right now; maybe someday it will bubble to the top.
² Version 1 aka v1 is the hardest because you have no empirical data. You can do usability testing to help, you can “dogfood”, you can look at similar campaigns but in the end there is a lot of guess-work, hope, and sweat. No matter how great your product is when you launch there will still be face-palm moments, features that don’t work, confused customers, and times you wonder what you were collectively thinking when you built that. But v2, v3 (or for continuous deployment Tuesday, Wednesday, Thursday) will get better by paying attention to feedback. Successive versions and iterations are fun but very different than that initial gamble.